Edge of the Abyss

The Kings of War Global Campaign

Dance of the Mage Priests

2000+ POINTS
Forces of Nature
ThelegendaryGryphicorn
VS The Empire of Dust
Jay "Bone Daddy" Grey

Something Wicked Stirs Beneath the Roots...

Morghor grasped the amulet around his neck with one hand, as he surveyed the ritual being cast by the Salamanders before him. He remembered the death of the creature he once served well, as if it had fallen only yesterday. The amulet itself glimmered in the gloomy light of the Twilight Glades, the object itself made from a shard of the very horn of the Gryphicorn that had fallen. Unfortunately, when the forces of nature scoured the Ardovikian Plains for the body of the beast, they had found it pillaged, and its horn broken, the other half missing; Likely fallen to the hands of the vile goblins that they pushed off the field one week prior.
Now, the Glade of the Gryphicorn sat in the Twilight Glades, the portals were secured from the terrible Skull Face, and rumor had it that the horrible orc had also met his demise at the hands of the Song of Scales. The remaining mage priests of the salamander army remained, dancing in an inspiring ritual that made the crumbling portals of the Twilight glades begin to glow with a fiery red light.
The time had come for them to destroy the portals, and the Glade itself stood valiant watch over those who would seek to disrupt the ritual. The red glare of the portals become hotter and brighter, and the ancient cobbled stones that held them open began to crumble. As the mages finished the last note of their song, and the last, grandiose gesture to complete the ritual, Mhorgoth watched as the Glades grew silent.
Just then, nearly forty arrows flew out of the tree tops. Mhorgor drew his gaze above to see grinning goblins looking down at the now pierced bodies of the mage priests. Mhorgor lifted his staff into the sky and called lightning to it, aided by the power of the Gryphicorn and blasted the little beasts he did see from the trees to the ground. The Druid’s forces began to mobilize, only to realize that most of the goblins guilty of the assassinations of the mage priests were already dead or fleeing. Still, the glades grew silent once more.
Then, as if the entire glade lay on some wretched creature buried beneath its roots, the ground heaved. Skeletons, by the hundreds began clawing their way from the mossy, fungus covered ground. A pool of quicksand mysteriously formed in the middle of the glade, where a skeletal chariot rode out, a clawed, wrapped hand pointed in the direction of the portals. It was Settra the Desert Wolf, the mighty pharaoh who had come to disrupt the destruction of the portals and claim them once more for the side of evil.
Mhorgor knew that the ritual was already underway, and watched as the portals began to crumble. Settras legion was just in time, but if Mhorgor could hold the undead host at bay, then the completion of the ritual would be achieved. Unfortunately, Settra had something different in mind...

Scenario: Scour 2250 pts

The battlefield, before deployment. Left to right terrain: Height 0 Mud, 3 forests, 1 Height 3 Hill, Height 4 Blocking Tower, Height 4 Blocking Ruins, 2 Forests. We rolled for objectives (small red shields, or burning portals), and got 5. One is placed lower left in the mud, another just behind the center forest, one left of the tower, one in the backfield center, and one just behind the furthest right hand forest. My opponent and I agree to play on a clock, with one hour apiece and time starts to tick.
Nature deployment left to right: Salamander Horde, Mhorgor (Mounted Druid), Hunters of the Wild Reg, Flaxhoof's Chosen, Naiad Horde, Spawn (BoN LB6), Greater Fire Elemental, Vicktoria (Druid on Foot), Earth Elemental Horde, The Kingfisher (Pegasus), Four Wing (BoN, LB6, V +2, Fly), Two Wing (Same).
Dust Deployment left to right: Wyrm Rider Horde, Crossbow Horde, Cursed High Priest, Skeleton Spearmen Horde, Settra the Desert Wolf (Pharoah on a chariot), Cursed High Priest, Mummy Troop x2, Bone Giant, Revenant Horde, Scorpion Husk x2, Bone Giant.
Nature Turn 1: Basically full advance on the left hand side of the tower, While the right hand side lumbers up. Mhorgor lands 1 damage on the left hand husk that had used its vanguard with lightning. Spawn charges the obelisk in the center, but fails to route it. Four Wing and Two Wing get into position on the left, launch lightning bolts at the Wyrmriders and deal some damage.
Dust turn 1: Both bone giants move up and surge to get a little closer. Both husks charge Flaxhoof's chosen, do 14 DAMAGE!!(Mind you this is on 16 attacks on 4s) and Route them!! Putting nature on the back foot right away on turn 1.

Meanwhile, on the right hand flank, the crossbows pluck a damage off of the earth elemental horde and the Wyrm Riders slide onto the furthest right hand portal.

The battlefield the beginning of nature turn 2. You can see the routing of Flaxhoof's Chosen leaves a severe void in the lines for small surgers to punish.
Nature turn 2, the salamander horde charges the left hand bone giant, but fails to route it. The Hunters of the Wild flank charge the injured scorpion, but fail to route it. The Naiads position themselves in the forest and brace for a charge from the bone giant and the scorpion. Mhorgor throws a lightning bolt at the right hand scorpion but fails to wound it. In the center, spawn continues to grind on the obelisk, but fails to route it again. On the right, the elementals advance, followed by the Kingfisher. Two wing and Four Wing move up to threaten charges next turn and throw some more lighting at the Wyrmrider Horde, but fail to route it.
Dust turn 2. The bone giant counter charges the salamanders and does 3 wounds to them. The revenant horde moves up to engage the salamanders, while the bone giant and the scorpion husk in the center charge the naiads through the woods, but the naiads remain unshaken. The crossbows shoot at the fire elemental and manage to put 5 damage on it. Meanwhile, the Wyrm Rider Horde advances.
Nature Turn 3: The Salamanders go back into the bone giant and route it this turn. The naiads counter charge the scorpion husk but fail to route it. Mhorgor throws a blood boil at the left hand scorpion husk and it fails to die after having 8 wounds on it previously! The Spawn tries desperately again to route the obelisk, now at 18 damage, but the obelisk refuses to fall and has insane courage! On the right, the fire elemental advances against the cursed high priest, breathes on it, then charges into it, but fails to route it. The kingfisher goes into the crossbow horde and manages to put a wound on it to stop it from shooting. Meanwhile, the earth elemental horde moves up to accept the wyrm rider charge, while Two and Four Wing get into safe spots next to it and continue their lightning assault, still failing to route it.

Some heart breaking moments from nature, they just cant seem to catch a break!

Overview of the battlefield after nature turn 3, beginning of dust turn 3.
The revenants and the badly wounded scorpion husk slam into the salamander horde. The mud makes it hard to fight and the salamanders survive... for now.
Meanwhile in the center, the naiad horde continues to tank the bone giant and the scorpion husk, and a troop of mummies makes a timely arrival via surge from the back field. The naiads survive, but they are on their last legs and help is not on the way.
On the right the wyrm riders slam into the earth elementals, but deal minimal damage, while the crossbows counter charge the kingfisher, but only deal one damage. The curse high priest flees the fire elemental behind the tower.
Unfortunately, the next picture i have here is the aftermath of nature turn 4. The salamanders counter charged the revenants and do about 7 wounds, but they do not route. The scorpion husk (yes! the one that has survived all that lightning and blood boil) takes another blood boil from Mhorgor and FINALLY meets its demise! The naiads counter charge the scorpion husk again in the center and route it this time. Also, they elected to destroy the portal they were standing in front of that they would inevitably lose. On the right, The earth elementals counter charge and Two wing takes the Wyrm riders in the flank and routes them. The kingfisher, rather than counter charging, elects to side step closer to the furthest right objective. Meanwhile, the fire elemental breathes on them and slams them in the flank. They do not route. The spawn in the middle of the field finally topples the obelisk! yay!
In return, the empire of dust routes both the salamander and naiad hordes, and the spearmen flank the spawn in the center, but it survives. On the right the crossbowmen charge the kingfisher and fail to route it again.
End of Dust turn 4.
Nature turn 5. I forgot i was on a timer, and now had 3 minutes to play the rest of my game. With the left flank gone, dust controlled the lower left hand objective and were sitting on the objective to the left of the tower. Four Wing rear charges the skeleton spearmen, while spawn charges them in the front. On the right, the earth elementals charge in tandem with the fire elemental, and destroy the crossbows. They then take the objective right of the tower. Two wing flies into the backfield to support turn 6. The kingfisher, not routed or wavered, turns and moves onto the furthest right hand objective.

The image above actually pictures the end of turn 6, where nature times out and the earth elementals have time to move to the objective. Settra charges 4 wing in the flank while the spears take out the spawn with the giant. Two wing flies in last minute to add to the bodies contesting the center.

The end of turn 7. Nature only gets pivots, while dust makes a final desperate attempt to route both Two Wing and Four Wing in the center. They dont, and the game ends, with Nature controlling 2 of the portals, one portal being contested and the final portal controlled by Dust. A very close, stressful game for nature, but a victory in the end!

Army Lists Used In This Battle

Register or Login to see the Army Lists

Battle Report Average Rating



Log in to rate this battle.

Recommend Commander For Commendation

4 People Recommended ThelegendaryGryphicorn for commendation

Share this battle with friends

Forces of Nature
ThelegendaryGryphicorn
Wins

13 Comments