Da Great Khan rode west on his great mount Pek-Pek, surrounded by the last remaining fleabags and sniffs he had taken to assault the Forest of Galahir. As the army rode, more goblins met with him, swarming into his force like a great wave. Now they were headed to the Ardovikian Plain, to pick up where Skull Face had left off a week prior. The men of Ikanthar had pushed the green hordes back, only to be confronted and defeated by a large host of undead from the lands of Ophidia. Now, with the borders of Valentica secured, the men have begun construction of three watch towers on the northern side of the wall, so that they may foresee danger long before it would threaten them.
Unfortunately for the busy builders, they have not yet heard news of Da Great Khan’s advance upon the outer edges of the wall, attempting to control the areas where the watch towers are being built. As Da Great Khan moved, so too did his terrible swarm of Goblins. Their advance had not gone completely unnoticed however, for after their defeat at Galahir, The Gryphicorn took to the skies and trailed them for miles.
As the mighty beast looked down, he saw more goblins join their ranks. Some from surrounding areas, others from great camps just outside of Galahir. Word had certainly spread of their defeat in the goblin kingdom, for as the Gryphicorn looked down below, he would watch as a goblin would burn a tree here, or take extra time to make sure a rock wasn't going to animate and crush it to death.
Vicktoria approached, with newly summoned earth elementals to the surrounding sites of the watchtowers, her blue dress dancing gently in the wind swept plains. She explained to the builders of their situation, and the incoming goblin hordes. She explained the death and pain the terrible little beasts would cause. They would seek to undo any and all work the Valenticans had achieved when they arrived. Calmly, she dismissed the men, explaining that nature would run its course and take care of the rest.
As the soldiers of the glade took to the barren plains, the Gryphicorn dominated the skies and the great beasts of nature Four Wing and Two Wing cast great shadows on the swaying tall grass. Just as the armies of the Da Great Khan began to arrive, so too did the dark, ominous storm clouds called into being by the druids. The plains themselves seemed to shake, and the small ponds began to boil. Da Great Khan looked fearful, for he had led his armies once again into the terrible, unmerciful claws of the legendary Gryphicorn. Mustering all the courage he could ever hope to achieve, he hefted his wicked sword into the air and called the charge out onto the Ardovikian Plains.
After the brutal orc Krudger Skullface's defeat at the plains one week prior, the forces of nature have pursued the goblin threat west from the Forest of Galahir and have met them head on in the plains. Unfortunately, it seems the goblins were ready for trouble and would not give up control of the surrounding area easily, as many bows were pointed at the mighty Gryphicorn and his forces when he met them on the battlefield.
Goblins Turn 2 sees the sharpsticks on the left charge into the earth elementals, but due to their high defense, the goblins dont manage a wound. The spitters counter charge Flaxhoof's Chosen, and more shots go into the Gryphicorn and the salamanders, but neither waver miraculously.
Good Turn 3, the salamanders and the hunters of the wild double charge the left hand spitter horde and route it, Flaxhoof's chosen polish off the right hand spitter horde, the Pegasus charges a sharpstick thrower behind the lines, while Two Wing hits the left hand sniffs. Lightning kills the right hand Slasher. The earth elementals counter charge the sharpsticks, but they stick around.
Nature turn 5 and 6 are spent basically cleaning up their last couple of combats and spreading out to capture zones. The fire elemental breathes again and eventually surges into the sniffs trying to sneak around. The goblins shoot a few more times but fail to route anything in their last couple of turns. The game ends in a victory for nature, 4 VP to 1 VP. A great game as always, Ron is an amazing opponent and we always have a blast. Hope you guys enjoyed the report!
Excellent report and unfortunate result for the Legendary Gryphicorn to be brought to death by a barrage of shooting.
Thanks! The battlefield was set up that way very intentionally, it was a battle in the Ardovikian Plains after all! Yeah what you see here is about 1/4 (if that) of ron’s painted goblins. Hes got a crazy legion. Check out my other bat rep vs. Him to see his all wolf rider army!
Very colorful report! Pictures and composition of the army at an excellent level. I did not think that old goblins can look so cool on the battlefield! Bestigors in bright colors look even better than they usually paint under Evil. The only thing that slightly afflicts – the lack of diversity of the landscape, it does not seem to fit this battle …
But at the same time there is a strong influence of this old school. You look at the pictures and understand – it’s definitely not the “Age of Sigmar”!
I love them. The way I look at it is the herd centaurs have the same stats for 200 pts, so for just 15 more points they get regen 5+. They are a solid unit that can do some serious damage (average about 8 for me) and take a little bit of shooting, or one counter punch and be fine. Nature does have much cheaper centaur regiments (at just 155 pts!) But you lose 4 attacks and regent. I look at it as a 55 pt magic item that I squeeze in if I have the points.
Nice battle report, Not much left on the board at the end. How would you rate Flaxhoof’s Chosen?
Nice batrep, lots of pics and good writing, good job.
Next time goblins 🙁