This was the first game we played for the International Campaign day. We decided on a 750 point battle to start things off. And now for something completely different...
Turn 1
Jarvis casts Lightning Bolt at Troll regiment, landing 2 hits, causing 2 damage.
Skeleton Archers shoot Troll regiment, landing 1 hit, causing 1 damage.
Both Troll regiments regenerate 1 damage.
Gobliz Wiz casts Lightning Bolt at Werewolves, landing 2 hits, causing 1 damage.
Turn 2
Jarvis casts Bane chant on the Skeleton Warriors.
Revenant Cavalry charge Grogger's Goons, landing 4 hits, causing 3 damage.
Skeleton Warriors charge Troll regiment, landing 6 hits, causing 3 damage - Wavering them.
Werewolves and Skeleton Spearmen charge Troll Horde, landing 12 hits, causing 7 damage - Routing them! (Rolled Box Cars!)
Lord Soth charges Troll regiment, landing 3 hits, causing 3 damage - Wavering them.
Goblin Wiz casts Soul Drain on Skeleton Warriors, causing 2 damage - heals Troll regiment.
Both Troll regiments and Grogger's Goons regenerate 2 damage.
Trolls counter-charge Lord Soth, landing 6 hits, causing 3 damage - Wavering him.
Grogger's Goons counter-charge Revenant Cavalry, landing 15 hits, causing 5 damage.
Turn 3
Lord Soth drinks his Healing Brew, restoring 3 damage.
Jarvis casts Bane chant on the Skeleton Warriors.
Revenant Cavalry counter-charge Grogger's Goons, landing 4 hits, causing 3 damage.
Skeleton Warriors charge Trolls, landing 7 hits, causing 5 damage - Wavering them.
Skeleton Spearmen charge Trolls, landing 8 hits, causing 4 damage - Wavering them.
Trolls regenerate 2 damage.
Trolls regenerate 1 damage.
Grogger's Goons regenerate 2 damage.
Grogger shoots at Jarvis but misses him.
Goblin Wiz casts Soul Drain on Skeleton Warriors, causing 3 damage - Heals Trolls.
Grogger's Goons counter-charge Revenant Cavalry, landing 11 hits, causing 4 damage - Routing them!
Turn 4
Jarvis casts Bane chant on the Skeleton Warriors.
Skeleton Archers shoot the Goblin Wiz, landing 2 hits, causing 2 damage.
Skeleton Warriors charge Troll regiment, landing 4 hits, causing 2 damage.
Werewolves charge Grogger's Goons flank, landing 14 hits, causing 11 damage.
Lord Soth and Skeleton Spearmen charge Trolls, landing 9 hits, causing 4 damage - Routing them!
Trolls regenerate 1 damage.
Grogger's Goons regenerate 8 damage.
Goblin Wiz casts Soul Drain on Jarvis, causing 1 damage - Heals Trolls.
Grogger and Trolls charge Skeleton Warriors, landing 7 hits, causing 4 damage.
Grogger's Goons counter-charge Werewolves, landing 18 hits, causing 7 damage.
Turn 5
Jarvis casts Heal on Skeleton Warriors, healing 2 damage.
Skeleton Archers shoot Goblin Wiz, landing 1 hit, causing 1 damage.
Werewolves counter-charge Grogger's Goons, landing 7 hits, causing 5 damage.
Skeleton Warriors counter-charge Trolls, landing 5 hits, causing 2 damage - Wavering them.
Trolls fail to regenerate any damage.
Grogger's Goons regenerate 3 damage.
Goblin Wiz casts Soul Drain on Skeleton Warriors, causing 2 damage - Heals Trolls.
Grogger charges Skeleton Warriors, landing 2 hits, causing 1 damage.
Grogger's Goons counter-charge Werewolves, landing 15 hits, causing 5 damage - Routing them!
Turn 6
Jarvis casts Heal on Skeleton Warriors, healing 2 damage.
Skeleton Archers shoot at Goblin Wiz, landing 4 hits, causing 3 damage - Routing him!
Lord Soth and Skeleton Warriors charge Trolls, landing 9 hits, causing 4 damage - Routing them!
Grogger's Goons regenerate 4 damage.
Grogger and his Goons charge the Skeleton Warriors, landing 15 hits, causing 5 damage.
***
My Skeleton Archers rolled more 6's than any other unit I've ever used, lol!
***
Noble Undead victory 6-2
Jarvis my man. High five!